Stuff I Did

In my role as producer I did a bunch of things that don't actually show up in the game:


  • I made this blog! I also encouraged people to post on it for the first few weeks until it became clear that no one wanted to.
  • I made the team Slack too. People actually posted on that.
  • I organized our first meeting. After that we just kept meeting at the same time, so it's like I organized all of the meetings, but also they kind of just organized themselves. 
  • I took notes on our in-class feedback,  then turned those notes into sprint plans on our Google Drive.
  • Also I set up our Google Drive. 
  • I playtested and wrote that playtest report.
  • I planned our initial pitch presentation and recorded the videos for the later milestones.
I also contributed as a designer:

  • Early on I did these concept art for potential character designs and scoring concepts, but none of this actually made it into the game.













  • I made our numerals and implemented them into our scoring system.
  • I think the bird carrying in the ball was my idea? The visual and gameplay design was mostly decided through group discussion which makes it hard to pinpoint what I directly influenced. I was consistently an active participant in that decision making process, though. 
  • The name is my fault.
That about covers it, I think. 

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