Robert - Asset Implementation

I started off in the project making adjustments to the game, whether it was experimenting with speeds, or input. About 3 weeks into it, I realized that there were a lot of designers on the team, so I volunteered to help program and implement many of the assets for the game.
As iterations came and went, I found that the implementing was easier once there was a format to follow, which sadly came in a little too late in the quarter, but the game turned out to be greater than expected.
While I may have handled animations and sound implementation, I also was able to take some of the burden of the game by volunteering to add and adjust many of the minor loops that helped make the game what it is.
Upon its completion, I felt that the ending of the game could have been stronger, based on what we had and what we were planning to do, but sadly due to the time restrictions we had to cut a lot of the extra material out. But now that there is a format, I hope the implementation of future assets will be easier the second time around, leaving more room for experimentation.

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