Week 5

Aside from participating in our group discussions about the direction of the game's hit boxes and art style, I didn't really contribute to the project this week, but I today's class has helped me to overcome an obstacle to more meaningful contribution. 

Concerns about time limit, scope, and limiting inputs had given me the idea that we were beyond the point of any elaborate changes to our mechanics, and the relatively substantial amount of time I'd been spending on my other group project dissuaded me from challenging that assumption. 

I know better now, and this week will be proactive either requesting implementation of ideas from Mitch or trying things out on my own. The challenge we have to take on now is finding ways to make the gameplay feel more intentional for the players. 

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