I started out with art thinking that the only way I could accomplish a satisfying art was with 3d rendered art, even if it was only 3d rendered 2d. Throughout the iterations of our game however it started to lean towards more and more of a need for a 2d art style. We had to brainstorm a lot, but we ended up creating some mock-up art outlines, and although I'm not strong with 2d I was able to create some ideas. The idea we ended up going with was a Firewatch style mountain range with simple 2d sprites and animations. The biggest thing that made our art come together was when someone suggested parallax, because even though my art was simple, it added great movement to our game combined with the moving camera we used. Upon finishing it looks good, but I feel it could look so much better, and the main thing I learned with that is I need to create iteration upon iteration, because you'll only ever learn that something works or doesn't after you've created it.
For this week, I looked around for some inspiration for the art style with various levels of success.
ReplyDeleteFor the following week, I plan to go around playtesting the game with others no in the classroom.
For this week, I didn't do as much as I'd like but that was maybe due to the fact there was already a playable prototype two weeks prior. I did do more research about the mesoamerican ball in real life.
ReplyDeleteFor next week I will plan to continue researching more about the game in order to determine what new mechanics can be added.
During week 2 I did a lot of reference search to try and find the style of art we were going for, and ended up making a Tron/Mayan level.
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